C# / .NET Interview Questions and Answers: Part 3 – Collections and Data Structures
This Chapter covers data structures in .NET, collections and their implementations, and performance characteristics.
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See all postsThis Chapter covers data structures in .NET, collections and their implementations, and performance characteristics.
This article explores essential C# type concepts, providing detailed explanations, code examples, and junior, middle, and senior expectations to enhance your understanding and boost your confidence.
This article will dive into essential concepts every .NET developer should know. This article will focus on C# Core Language and .NET Platform Fundamentals questions.
This guide covered the most popular caching strategies, cache eviction policies, and pitfalls that you might encounter when implementing a cache for your system.
This article explores essential data integration patterns, including ETL, ELT, Change Data Capture (CDC), Data Federation, Data Virtualization, Data Replication, Publish/Subscribe, Request/Reply, and Point-to-Point Integration. Learn how and when to use these patterns for efficient data handling and real-time analytics.
This article discovers the differences between ETL and ELT processes and how they could be used for data integration.
GRASP (General Responsibility Assignment Software Patterns) provides guidelines for making better decisions in object-oriented design. Unlike the classic 'Gang of Four' patterns, GRASP focuses on general approaches rather than specific solutions.
In this article, we’ll explore the Scale Cube in detail, focusing on each axis, how it helps systems scale, and pros and cons.
This article will explore software architecture references. It will cover their importance and how to use them to design effective solutions for your business needs.
In this article we look at the advantages and disadvantages of Vertical Slice Architecture for .NET application development
В этой статье поговорим о подходах и вариации как можно мигрировать приложение на микросервисную архитектуру и в каких случаях игра стоит свеч
Разработка надежной, масштабируемой системы - это нетривиальная задача. Понимание ключевых концепций и компонентов может сделать этот процесс плавнее. В этой статье мы рассмотрим основные компоненты дизайна системы в виде шпаргалки, которая поможет разработчикам проектировать системы различной сложности.